

OK, but what do we do in the game? Well, everything seems to be centered around the arcade, where we’ll find a gateway to 5 classic genres: the shmup … The generically named Kid who lives in a generically named Suburbia, outside the as-generic-as-it-can-be City, promises a coming-of-age story that we-gamers that grew up in the 80s-should fit like a glove. The look of the protagonist that eludes gender pronouns doesn’t seem coincidental either. The trailer/Kickstarter video sets a familiar Ready Player One vibe but doesn’t give away much. Looks like we’re not out of meta territory yet.

Meta talk aside, what’s in front of me is quite a slippery game that I have a hard time pinpointing. What? You’re not out of money yet? Well, as it happens, there aren’t just 3 pixel art Kickstarters active right now, here’s the fourth one (and I have to post quickly to hold this claim, because Faeland is in its last day … but then again, there are SO MANY MORE pixel art campaigns that I haven’t even mentioned yet, so …). Let me just park my car here and enjoy the scenery for a moment. The compact scope of the game is complemented with the must-get low price of $10 (currently $9 during release), so get it while it’s hot on Steam (all systems).Īhhh, yeah, indeed a special day.
PIXATOOL BY KRONBITS MEGA FREE
BTW, 4-way local multiplayer coming soon in a free update.
PIXATOOL BY KRONBITS MEGA DRIVER
The audio fits like a glove-you even hear the driver changing cassette tapes.
PIXATOOL BY KRONBITS MEGA PLUS
(It’s ironic that we needed to get retina displays before we could finally simulate CRT decently enough with its scanlines, phosphors, and spherical distortion.)Īnother big plus of the game is the catchy music (and retro sounds) done by Stefan Moser. However, if you’re a Retronator like me, you’ll get a big kick out of the Pixel, CRT and NTSC filters. The game runs at juicy 60 FPS (which you can force to 30 FPS if you love lag like me) and by default it renders in HD (but still with pixel art sprites). The graphics engine is old-school 2D sprite-based, a rarity these days. There’s still some room for 21st century to show through. Yet it is a fresh new game-fresh new 15 tracks-so it’s exactly why I backed this game 2 years ago: I love playing Outrun, but I also love experiencing a game for the first time. Slipstream is basically the original Outrun, down to the arcade scope of 15 tracks that you comb through by going left and right at the end of stages. The solo developer (code, art, design) had some ups and downs along the way (which is understandable for any development, let alone for a Kickstarter ran by a single person), but all of this doesn’t matter now that the game is out and it’s an absolute gem to play. Slipstream is finally out after 2 years in the making. If the month of May seems like it’s the month of Kickstarters, here is another one-but not at the start of its journey, rather at the finish line.
